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Dashmetry So Freaking Mad is a neon-green rhythm platformer with gravity shifts, fast transitions and precision gameplay across cube, ball, ship and wave modes.
Dashmetry So Freaking Mad doesn’t believe in slow starts. The moment the level begins, players are thrown into a glowing neon-green world where the rhythm takes control almost instantly. Backed by an energetic F-777 soundtrack, every movement feels synced, every jump feels intentional, and every mistake feels immediate.
Despite its Normal difficulty rating, this level challenges players in a different way, not through overwhelming obstacles, but through constant pressure on timing, awareness, and composure. It’s a test of staying calm while everything around you pulses with intensity.
The identity of Dashmetry So Freaking Mad is rooted in its striking neon-green aesthetic. Bright, glowing elements fill the screen, creating a sense of speed and urgency that never lets up.
Combined with the driving electronic beat of “So Freaking Mad” by F-777, the level creates a continuous forward momentum where gameplay feels like part of the music itself.
Q: Is Dashmetry So Freaking Mad Difficult?
A: The level is rated Normal, making it accessible for most players. However, maintaining rhythm and focus can still be challenging, especially in later sections.
Q: How long is the level?
A: The full level lasts approximately 55 seconds, offering a short but intense gameplay experience.
Q: Where are the hidden coins located?
A: First coin: Cube section (requires a precise high jump).
Second coin: Ball section (activated via a hidden ground trigger).
Third coin: Wave section (requires a risky low dive and quick recovery).
















